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3D Sketching Across Cognition, Design, and Art

We are inviting contributions to a workshop on recent research advances on sketching using extended reality technologies, and their implications for cognitive ergonomics, environmental psychology, human-computer interaction, and design. The workshop will be held as part of ECCE 2024 conference (October 8-11 2024, Paris, France) and organized as an interactive event, including short talks, group discussions, and hands-on demos. We invite position papers of 2-4 pages maximum (one column, following the general ECCE ACM conference format).

 

Important information

Position papers deadline: extended to Wednesday, July 31, 2024

Notificationshifted to Friday, August 9, 2024

Workshop date: Tuesday, October 8, 2024

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Workshop format: full-day

Cost: €60 if you have already registered for ECCE; €80 to attend this workshop-only. 

Submission format: 4 pages maximum, one column, in ECCE ACM conference format

Hands-on demos: If you would like to showcase a system (XR, VR, other) please contact us.

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Goal and topics

Sketching is a fundamental component of design activities (in architecture, industrial design, and others) which beyond being a means of creative expression, is also an instrument for thought and reasoning. As Goldschmidt writes:

 

“sketching introduces a special kind of dialectics into design reasoning that is indeed rather unique. It hinges on interactive imagery, by a continuous production of displays pregnant with clues, for the purpose of visually reasoning not about something previously perceived, but about something to be composed, the yet nonexistent entity which is being designed” (Goldschmidt, 1991). 

 

In cognitive science, sketching has also been used to externalise or probe people’s cognitive representations of space, e.g. in the form of sketch maps (Krukar et al., 2018). Recent developments in extended reality technologies (XR) have created new modes of sketching in 2D and 3D space, using immersive head-mounted displays and diverse inputs. The novel ability to directly sketch in 3D spaces affords new research paradigms in the fields of human-computer interaction (Arora et al., 2017) as well as in spatial cognition, and is relevant for fields such as information processing, wayfinding, navigation (Gonyop et al, 2022). The integrated recording of temporal and three-dimensional information afforded by new sketching devices, enables research to explore topics such as 3D and volumetric spatial cognition, immersive design activity and others.These may include the development of novel, multimodal interfaces for sketching, 2D/3D sketching as an interface method for design (Ye et al. 2021), 2D/3D sketch maps as a scientific instrument, applications of AI on sketches and other topics. 

 

These technological developments raise the need for new conceptual and analytical models about the role of 3D sketching in design activities, new affordances for individual or collaborative work, as well as the emergence of new possibilities to probe 3D spatial cognition (Linton et al., 2022), and others. In this workshop we aim to explore these interdependent topics including (but not limited to) presentations about:

 

  • Sketching in VR, AR, XR

  • Applications and studies of 3D sketching in specific domains (design, engineering, medical, arts)

  • New technological developments for 3D sketching

  • Novel input interfaces, computational processing of user-inputs in 3D sketching

  • Sketching and artificial intelligence

  • Qualitative and quantitative analysis of sketching activity

 

Programme

  • Talks on all accepted paper submissions

  • Group discussion on emerging themes in 3D sketching

  • Brainstorming session on new challenges introduced by 3D sketching

  • Hands-on demonstrations of prototype systems

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Submission requirements

The participants will be selected on the basis of position papers addressing key issues and challenges related to the workshop themes. Position papers should be 2-4 pages, one column, following the general ECCE ACM conference format. Please see ACM Word / LaTeX Templates for all information on formatting and templates to create your manuscript for submission. Make sure that you use the latest version of the Primary Article Template to create your submission in single-column format. Papers should be sent, in the first instance, to the following workshop organisers before the deadline to: Panos Mavros (panos.mavros[at]telecom-paris.fr) AND Jakub Krukar (krukar[at]uni-muenster.de).

 

The co-organisers intend to organize a joint publication on the basis of workshop contributions. Position papers will be reviewed by the workshop co-organisers. Main criteria are relevance with respect to the theme of the workshop and scientific quality.

 

Workshop organisers

  • Panos Mavros, Asst Prof, I3 UMR 9217 CNRS - Telecom Paris, Institut Polytechnique de Paris, France

  • Jakub Krukar, Junior Professor in Spatial Cognition at the Institute for Geoinformatics, University of Muenster

 

Contact information

For inquiries about the workshop, please contact Panos Mavros (panos.mavros[at]telecom-paris.fr) AND Jakub Krukar (krukar[at]uni-muenster.de).

 

Selected references

Arora, R., Rubaiat Habib, K., Anderson, F., Grossman, T., Singh, K., & Fitzmaurice, G. (2017). Experimental Evaluation of Sketching on Surfaces in VR. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 5643–5654. https://doi.org/10.1145/3025453.3025474

 

Goldschmidt, G. (1991). The dialectics of sketching. Creativity Research Journal, 4(2), 123–143. https://doi.org/10.1080/10400419109534381

 

Kim, K. G., Krukar, J., Mavros, P., Zhao, J., Kiefer, P., Schwering, A., Hölscher, C. & Raubal, M. (2022). 3D Sketch Maps: Concept, Potential Benefits, and Challenges. In 15th International Conference on Spatial Information Theory (COSIT 2022) (Vol. 240, p. 14). Schloss Dagstuhl, Leibniz-Zentrum für Informatik. https://doi.org/10.4230/LIPIcs.COSIT.2022.14

 

Krukar, J., Münzer, S., Lörch, L., Anacta, V. J., Fuest, S., & Schwering, A. (2018). Distinguishing sketch map types: A flexible feature-based classification. In Spatial Cognition XI: 11th International Conference, Spatial Cognition 2018, Tübingen, Germany, September 5-8, 2018, Proceedings 11 (pp. 279-292). Springer International Publishing.

 

Linton, P., Morgan, M. J., Read, J. C. A., Vishwanath, D., Creem-Regehr, S. H., & Domini, F. (2022). New Approaches to 3D Vision. Philosophical Transactions of the Royal Society B: Biological Sciences, 378(1869), 20210443. https://doi.org/10.1098/rstb.2021.0443

 

Yu, E., Arora, R., Stanko, T., Bærentzen, J. A., Singh, K., & Bousseau, A. (2021). CASSIE: Curve and Surface Sketching in Immersive Environments. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 1–14. https://doi.org/10.1145/3411764.3445158

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